I have a collection of data items and am trying to use Fyne to put together a GUI to edit the collection. I've figured out how to use binding to display the collection, but I can't figure out how to then be able to edit the items.
Here's a slightly simplified version of what I have:
type Item struct {
Name string
Slot1 bool
Slot2 bool
}
type ItemList struct {
Items []Item
}
I won't show them, but I've added the methods to these two types so that the former implements binding.DataItem
and the latter implements binding.DataList
.
Now for the display:
var dataList := ItemList{
...
...
}
list := NewListWithData(
dataList,
func() fyne.CanvasObject {
label := widget.NewLabel("placeholder")
c1 := widget.NewCheck("", func(bool) {})
c2 := widget.NewCheck("", func(bool) {})
return container.NewHBox(label, c1, c2)
},
func(di binding.DatItem, obj fyne.CanvasObject) {
ct := obj.(*fyne.Container)
label := ct.Objects[0].(*widget.Label)
c1 := ct.Objects[1].(*widget.Check)
c2 := ct.Objects[2].(*widget.Check)
item := di.(Item)
label.SetText(item.Name)
c1.SetChecked(item.Slot1)
c2.SetChecked(item.Slot2)
},
}
I suspect that at this point I need to do something like values := binding.BindStruct(&item)
, but if I do so, I'm not sure how to then get those into the label and check widgets.