I'm struggling with saving my canvas image to server using JavaScript and PHP. I've tried multiple examples for both JS and PHP and it always fails. There's conflicting advice on how to send image data to PHP script (base64, blob, FormData) and I'm not sure how best to communicate back to JS. Currently, zero bytes PNG files are being saved to server and I'm not sure why. I'd like to save generated canvas as a PNG on server and execute a command in JS on success. How best to approach it?
JS:
var off_canvas = document.createElement('canvas');
off_canvas.width = 1080;
off_canvas.height= 1080;
var ctx = off_canvas.getContext("2d");
var brick = new Image();
brick.src = '../img/brick-white.jpg';
brick.onload = function(){
var pattern = ctx.createPattern(this, "repeat");
ctx.fillStyle = pattern;
ctx.fill();
};
var base64img = off_canvas.toDataURL("image/jpeg");
fetch("../php/save_image.php", {
method: "POST",
image: base64img
}) .then(response => response.text())
.then(success => console.log(success)) //execute command
.catch(error => console.log(error));
PHP:
<?php
$img = $_POST['image'];
$img = str_replace('data:image/png;base64,', '', $img);
$img = str_replace(' ', '+', $img);
$data = base64_decode($img);
if (!file_exists($_SERVER['DOCUMENT_ROOT'] . "/img")) {
mkdir($_SERVER['DOCUMENT_ROOT'] . "/img", 0777, true);
}
$file = $_SERVER['DOCUMENT_ROOT'] . "/img/".time().'.png';
$success = file_put_contents($file, $data);
print $success ? $file.' saved.' : 'Unable to save the file.';
?>