I have been trying to create an OpenGL window making use of GLAD and GLFW, following the instructions found at learnopengl.com and glfw.org. At first glance according to the documentation, this is enough to get a window working:
#include <iostream>
#include <glad/glad.h>
#include <GLFW/glfw3.h>
using namespace std;
// framebuffer size callback function
void resize(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
void render(GLFWwindow* window) {
// here we put our rendering code
}
void main() {
int width = 800;
int height = 600;
// We initialzie GLFW
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Now that it is initialized, we create a window
GLFWwindow* window = glfwCreateWindow(width, height, "My Title", NULL, NULL);
// We can set a function to recieve framebuffer size callbacks, but it is optional
glfwSetFramebufferSizeCallback(window, resize);
//here we run our window, swapping buffers and all.
while (!glfwWindowShouldClose(window))
{
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.0f, 0.0f, 0.1f, 0.0f);
render(window);
glfwSwapBuffers(window);
glfwPollEvents();
}
}
Assumming your Visual Studio enviroment is configured correctly, this should run without issues. However, if we run the project, this error appears:
Exception thrown at 0x0000000000000000 in CPP_Test.exe: 0xC0000005: Access violation executing location
We did not have any errors showing up before running the program, why is this showing up?