Does the upcoming concurrent-mode break the old guarantee, that setState
updates within a click handler are flushed synchronously at the event boundary?
If i have e.g. a button, that should only ever be pressed once, a supposedly working pattern was to "just set the state to disabled in the click handler":
let counter = 0;
const C = () => {
const [disabled, setDisabled] = React.useState(false);
const handler = React.useCallback(
() => { setDisabled(true); counter++; },
[], // setDisabled is guaranteed to never change
);
return (<button onClick={handler} disabled={disabled}>click me</button>);
};
// Assert: `counter` can never be made >1 by clicking the button with one C
This pattern used to be guaranteed to work (at least given that setting the disabled-attribute prevents any further click events, which seems to be the case). The biggest related question i could find discusses this, and also shows a more or less obvious alternative (and easier to prove it works), of using a ref (unlike the answer in the linked question, maybe rather a boolean ref, but same idea, it's always sync).
Side questions: Is this information up-to-date, or did something change? It's more than three years old after all. It mentions "interactive events (such as clicks)", what are the others?
However, in concurrent-mode, rendering can be paused, which i interpret as "the js thread will be released", to allow potential key presses or whatever events to trickle in, and in that phase, additional click events could also happen, before the next render disables the button. Is therefore the way to go to use some kind of ref, or maybe explicitly adding ReactDOM.flushSync
?