i want to pull data from a .csv file and pass this data to a function to format every row of the .csv file to be a single object. These objects are then stored in an array called "list". So far so good. This is all working.
Next i want a button that calls a function onclick called "roll" that takes a random index from the "list" array and saves an instance of the random oject in a temporarily variable called randomItem.
Then i want to check certain properties of randomItem for specific values and if a certain condition is met it should change a specific property called "randomItem.Name". Finally i want the altered "randomItem" to be pushed into a new array called "results". These results are then being displayed on the website.
If I change the propertys value with "randomItem.Name = randomItem.Name + 'someString'" it also overwrites the original object in the "list" array. I dont want it to do this as i want to repeat the process of rolling random objects from this list several times. Therefor i need the "list" array to keep its original state. I cant get my head around why it overwrites the any list.
html
<button id="btnItem1">Roll</button>
js
$(document).ready(function() {
let list = [];
let results = [];
$('#btnItem1').click({slotName:'item1', listName:list, index:0}, roll);
// i need to pass slotName, listName and index because i have several buttons and list in the real project
getData('data.csv').then(data => formatData(data)); // get data from csv files
async function getData(url) {
const response = await fetch(url);
const data = await response.text();
return data;
};
function formatData(data) { // real formatting function taken out for stackflow
let formatted = // some formatting stuff;
list.push(formatted);
};
function roll(options) {
const slot = options.data.slotName;
const listTemp = options.data.listName;
const index = options.data.index;
if (slot.includes('item')) { // real criteria taken out for stackflow
do {
const randomNumber = Math.floor(Math.random() * (listTemp.length - 1) + 1);
let randomItem = listTemp[randomNumber];
if (1 == 1) { // real criteria taken out for stackflow
let chance = Math.round(Math.random());
if (chance) {
randomItem.Name += '(altered)';
}
}
results.splice(index, 1, randomItem);
} while (1 != 1); // real criteria taken out for stackflow
};
};
});
I expect it to write the altered "randomItem.Name" only to randomItem itself. Not even to listTemp but definitly not to the global "list". Do you have any idea why it is doing this and how i can prevent this? How can i get the object into randomItem without randomItem keeping its reference to any list. Thank you guys in advance!