How can I have an ThreeJS object rotate on an axis that is at angle.
Like from this codepen I made, the left square rotates on its center and moved up when you click on the "rotate up" button.
I want the left cure rotate along the red axis in the image attached and move along on that axis when click on the "Rotate 45 degree" button. I can make up move along the axis, but the rotation is wrong. How can I make the cute rotate along the red axis?
****EDIT:
PS: Sorry I cannot get the snippet working here. Please use the codepen link for the demo. https://codepen.io/eforblue/pen/MWpYggY
var upTl = gsap.timeline();
var degreeTl = gsap.timeline();
var width = window.innerWidth;
var height = window.innerHeight;
var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
var scene = new THREE.Scene();
var cubeGeometry = new THREE.CubeGeometry(100, 100, 100);
var cubeMaterial = new THREE.MeshLambertMaterial({ color: 0xffffff });
var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
scene.add(cube);
var cube2 = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube2.position.set(200, 200, 0);
cube2.rotation.z = 45;
scene.add(cube2);
var camera = new THREE.PerspectiveCamera(45, width / height, 0.1, 10000);
camera.position.set(0, 500, 3000);
camera.lookAt(cube.position);
scene.add(camera);
var skyboxGeometry = new THREE.CubeGeometry(100, 100, 100);
var skyboxMaterial = new THREE.MeshBasicMaterial({ color: 0x000000, side: THREE.BackSide });
var skybox = new THREE.Mesh(skyboxGeometry, skyboxMaterial);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
var clock = new THREE.Clock();
function render() {
requestAnimationFrame(render);
// cube.rotation.y -= clock.getDelta();
renderer.render(scene, camera);
}
render();
$('.up').on('click', () => {
console.log('click')
upTl.to( cube.rotation, 1, { y: Math.PI * 3 }, 0 )
.to( cube.position, 1, { y: cube.position.y + 400 }, 0 )
})
$('.degree').on('click', () => {
degreeTl.to( cube2.rotation, 1, { y: Math.PI * 3 }, 0 )
.to( cube2.position, 1, { x: cube2.position.x + 300, y:cube2.position.y + 300 }, 0 )
});
canvas {
position: fixed;
top: 0;
left: 0;
}
button {
position:relative;
z-index: 99;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.6.1/gsap.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="./main.js"></script>
<button class="up">rotate up</button>
<button class="degree">rotate 45deg</button>