I'm using this code to make a UIViewController pannable take from this so post.
class ViewControllerPannable: UIViewController {
var panGestureRecognizer: UIPanGestureRecognizer?
var originalPosition: CGPoint?
var currentPositionTouched: CGPoint?
override func viewDidLoad() {
super.viewDidLoad()
panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(panGestureAction(_:)))
view.addGestureRecognizer(panGestureRecognizer!)
}
func panGestureAction(_ panGesture: UIPanGestureRecognizer) {
let translation = panGesture.translation(in: view)
if panGesture.state == .began {
originalPosition = view.center
currentPositionTouched = panGesture.location(in: view)
} else if panGesture.state == .changed {
view.frame.origin = CGPoint(
x: translation.x,
y: translation.y
)
} else if panGesture.state == .ended {
let velocity = panGesture.velocity(in: view)
if velocity.y >= 1500 {
UIView.animate(withDuration: 0.2
, animations: {
self.view.frame.origin = CGPoint(
x: self.view.frame.origin.x,
y: self.view.frame.size.height
)
}, completion: { (isCompleted) in
if isCompleted {
self.dismiss(animated: false, completion: nil)
}
})
} else {
UIView.animate(withDuration: 0.2, animations: {
self.view.center = self.originalPosition!
})
}
}
}
}
This works great on older phones that don't have a notch. But if the phone has a notch, once you start panning, any views pinned to the safe area jump to the superview. I think the issue is in the
view.frame.origin = CGPoint(
x: translation.x,
y: translation.y
)
But I'm not sure how to make anything that was pinned to the safe area stay that way when panning.