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I am learning python through a book, and there is a code for a simplified version of Pong. I wrote the code and I am getting continued error messages. Can anyone help? I am using 3.9.2 and attaching the code and error messages below.

from tkinter import*
import random
import time

class Ball:
    def __init__(self, canvas, paddle, color):
        self.canvas = canvas
        self.paddle = paddle
        self.id=canvas.create_oval(10,10,25,25,fill=color)
        self.canvas.move(self.id, 245, 100)
        starts = [-3,-2,-1, 1,2,3]
        random.shuffle(starts)
        self.x=starts[0]
        self.y=-3
        self.canvas_height = self.canvas.winfo_height()
        self.canvas_width = self.canvas.winfo_width()
        self.hit_bottom = False
    
    def hit_paddle(self,pos):
        paddle_pos = self.canvas.coords(self.paddle.id)
        if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
            if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
                return True
        return False
    

    def draw(self):
        self.canvas.move(self.id, self.x, self.y)
        pos = self.canvas.coords(self.id)
        if pos[1] <= 0:
            self.y = 3
        if pos[3] >= self.canvas_height:
            self.hit_bottom = True
        if self.hit_paddle(pos) == True:
            self.y = -3
        if pos[0] <= 0:
            self.x = 3
        if pos[2] >= self.canvas_width:
            self.x = -3

class Paddle:
    def __init__(self, canvas, color):
        self.canvas = canvas
        self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
        self.canvas.move(self.id,200,300)
        self.x = 0
        self.canvas_width = self.canvas.winfo_width()
        self.canvas.bind_all('<Keypress-Left>', self.turn_left)
        self.canvas.bind_all('<Keypress-Right>', self.turn_right)
    
    def draw(self):
        self.canvas.move(self.id, self.x, 0)
        pos = self.canvas.coords(self.id)
        if pos[0] <= 0:
            self.x = 0
        elif pos[2] >= self.canvas_width:
            self.x = 0
       
    def turn_left(self,evt):
        self.x = -2

    def turn_right(self,evt):
        self.x = 2





tk=Tk()
tk.title=('Game')
tk.resizable(0,0)
tk.wm_attributes('-topmost', 1)
canvas = Canvas(tk, width=500, height=500, bd=0, highlightthickness=0)
canvas.pack()
tk.update()

paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')

while 1:
    if ball.hit_bottom == False:
        ball.draw()
        paddle.draw()
    tk.update_idletasks()
    tk.update()
    time.sleep(0.01)

Error message: Traceback (most recent call last): File "/Users/bennettsullivan/Documents/BOUNCE!!!.py", line 77, in paddle = Paddle(canvas, 'blue') File "/Users/bennettsullivan/Documents/BOUNCE!!!.py", line 48, in init self.canvas.bind_all('', self.turn_left) File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/tkinter/init.py", line 1406, in bind_all return self._bind(('bind', 'all'), sequence, func, add, 0) File "/Library/Frameworks/Python.framework/Versions/3.9/lib/python3.9/tkinter/init.py", line 1346, in _bind self.tk.call(what + (sequence, cmd)) _tkinter.TclError: bad event type or keysym "Keypress"

  • I think it's better to use the ``Pygame`` module in python rather than ``Tkinter`` to make better games in Python. – Salem May 10 '21 at 20:09
  • https://stackoverflow.com/questions/19895877/tkinter-cant-bind-arrow-key-events The answers to this question might help? – Pam May 10 '21 at 20:13

1 Answers1

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The issue is inside your Paddle class. Your event bindings should be camel-case (eg. <KeyPress-Left> instead of <Keypress-Left>). After capitalizing the 'p,' the program runs fine (just need a way to replay the game or close it properly).

piccoloser
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