Hello I'm new into developing and right now I'm working on an AR application which works with image tracking and it should play different videos on different tracked images. Right now the video stops, how can I loop the video? Also if the image is not in the camera view, the video continues. Is there a pause function too? I would be thankful for every hints.
import UIKit
import SceneKit
import ARKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.delegate = self
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let configuration = ARImageTrackingConfiguration()
if let trackedImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources", bundle: Bundle.main) {
configuration.trackingImages = trackedImages
configuration.maximumNumberOfTrackedImages = 2
}
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
sceneView.session.pause()
}
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
let node = SCNNode()
if let imageAnchor = anchor as? ARImageAnchor {
let size = imageAnchor.referenceImage.physicalSize
var videoNode = SKVideoNode()
switch imageAnchor.name {
case "Image1":
videoNode = SKVideoNode(fileNamed: "Image1.mp4")
case "Image2":
videoNode = SKVideoNode(fileNamed: "Image2.mp4")
case "Image3":
videoNode = SKVideoNode(fileNamed: "Image3.mp4")
default:
break
}
videoNode.play()
let videoScene = SKScene(size: CGSize(width: 1280, height: 960))
videoScene.anchorPoint = CGPoint(x: 0.5, y: 0.5)
videoScene.addChild(videoNode)
let plane = SCNPlane(width: size.width, height: size.height)
plane.firstMaterial?.diffuse.contents = videoScene
let planeNode = SCNNode(geometry: plane)
plane.firstMaterial?.isDoubleSided = true
planeNode.eulerAngles.x = .pi / 2
node.addChildNode(planeNode)
return node
}
return nil
}
}