I am setting up a canvas and then drawing an image into that canvas, followed by calling canvas.toBlob(function(blob)...)
, but I am finding the blob argument inside the toBlob
is sometimes null
.
Why would this be? Should I be waiting for something after drawImage
or something (even though in the snippet - you can see I wait for the image to be loaded before proceeding)?
//--------------------------------------------------
function doImageFileInsert(fileinput) {
var newImg = document.createElement('img');
var img = fileinput.files[0];
let reader = new FileReader();
reader.onload = (e) => {
let base64 = e.target.result;
newImg.src = base64;
doTest(newImg);
};
reader.readAsDataURL(img);
fileinput.value = ''; // reset ready for another file
}
//--------------------------------------------------
function doTest(imgElem) {
console.log('doTest');
var canvas = document.createElement("canvas");
var w = imgElem.width;
var h = imgElem.height;
canvas.width = w;
canvas.height = h;
var ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(imgElem, 0, 0, w, h);
canvas.toBlob(function(blob) {
if (blob) {
console.log('blob is good');
} else {
console.log('blob is null');
alert('blob is null');
}
}, 'image/jpeg', 0.9);
}
canvas, div {
border:solid 1px grey;
padding:10px;
margin:5px;
border-radius:9px;
}
img {
width:100%;
height:auto;
}
<input type='file' value='Add' onChange='doImageFileInsert(this)'>
Also available at https://jsfiddle.net/Abeeee/rtwcge5h/24/.
If you add images via the Choose-File button enough times then you get the problem (alert('blob is null')).