Crashes when the class is destructed, how to handle unfinished semaphore?
class CrashTestViewCtrl: UIViewController {
private var semaphore = DispatchSemaphore(value: 2)
override func viewDidLoad() {
super.viewDidLoad()
DispatchQueue.global().async { [weak self] in
self?.semaphore.wait()
// do something ......
}
}
deinit {
print("……deinit……")
}
}