There is a simple code to draw an image on the window using GDI+:
#include <windows.h>
#include <objidl.h>
#include <gdiplus.h>
using namespace Gdiplus;
#pragma comment (lib, "Gdiplus.lib")
void Example_DrawImage9(HDC hdc) {
Graphics graphics(hdc);
Image image(L"C:/Users/Darek/Fallout2/data/art/iface/armor_info.bmp");
graphics.DrawImage(&image, 10, 10);
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR pCmdLine, int nCmdShow) {
ULONG_PTR token;
GdiplusStartupInput input = { 0 };
input.GdiplusVersion = 1;
GdiplusStartup(&token, &input, NULL);
const wchar_t CLASS_NAME[] = L"Sample Window Class";
WNDCLASS wc = {};
wc.lpfnWndProc = &WindowProc; //attach this callback procedure
wc.hInstance = hInstance; //handle to application instance
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc); //register wc
HWND hwnd = CreateWindowEx(0, CLASS_NAME, L"Learn to Program Windows", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
if (hwnd != NULL) {
ShowWindow(hwnd, nCmdShow);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
GdiplusShutdown(token);
return 0;
}
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_PAINT: {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
FillRect(hdc, &ps.rcPaint, (HBRUSH)(COLOR_WINDOW + 1));
Example_DrawImage9(hdc);
EndPaint(hwnd, &ps);
return 0;
}
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
Is there a way to hide, or make transparent, the window hosting the image, so after the app is started it just shows only the picture?