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Preconditions:

  • Developing an audio player for a web application.
  • All target browsers fully support audio tag.
  • No need in sprites, multiple simultaneous sounds etc, just one audio track to be played back at a moment.
  • Audio file has to be streamed from the server, not downloaded at once. Therefore not Web Audio API.

Why would I want to utilize howler.js or similar library instead of relying on the built-in audio tag in this scenario?

The only howler.js feature that is intriguing is “Handles edge cases and bugs across environments”.

AKd
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