I'm investigating how to download an image from an url avoiding memory crashes. I've checked that link (is for load a image specifying the desired size) Strange out of memory issue while loading an image to a Bitmap object My question is: Adapting the method for getting the bitmap from an url rather than a file.
How would impact that in it into the device data consumption? Does the application download the image twice? one when inJustDecodeBounds and other for the "real" decode?
Thanks in advance