There is an extreme edge case where &&
won't necessarily do what you expect. You won't experience this in normal code. ;)
In the below code both booleans will output as True
, but if you &&
them the result will (on some versions of .NET, but not all) not be True
(because true2
is an "unusual" true
).
Again, this is not something you will ever experience in real life.
namespace MyNamespace
{
using System;
using System.Runtime.InteropServices;
namespace Work
{
[StructLayout(LayoutKind.Explicit)]
public struct HackedBoolean
{
[FieldOffset(0)] public int value;
[FieldOffset(0)] public bool boolean;
public bool GetBool(int seed)
{
value = seed;
return boolean;
}
}
public class MyClassCS
{
public static void Main(string[] args)
{
var hacked = new HackedBoolean();
var true1 = hacked.GetBool(1);
var true2 = hacked.GetBool(2);
Console.WriteLine(true1);
Console.WriteLine(true2);
Console.WriteLine(true1 && true2);
Console.WriteLine(true1 == true2);
Console.ReadLine();
}
}
}
}