I created a circle in pygame. The circle moves to wherever you click, but instead of "walking" over there, it just appears. I tried some ways, but it doesn't work. If you could find out a way to do it, that would be great. The moving function is in the move function in the Player class.
# import
import pygame
# initialize pygame
pygame.init()
# frame rate variables
FPS = 120
clock = pygame.time.Clock()
# game variables
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 800
mouse_pos = ''
# colors
BLUE = (0, 0, 255)
# activate screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Bonker')
class Player(pygame.sprite.Sprite):
def __init__(self, x, y):
# init the sprite class
pygame.sprite.Sprite.__init__(self)
self.x = x
self.y = y
self.mouse_x = 0
self.mouse_y = 0
def move(self):
# delta x and delta y
dx = 0
dy = 0
# extract info from tuple
(x, y) = mouse_pos
self.mouse_x = x
self.mouse_y = y
# create tuple destination and current position tuple
destination = (self.mouse_x, self.mouse_y)
current_pos = [self.x, self.y]
# draw the rectangle
if current_pos[0] >= SCREEN_WIDTH // 2:
dx = 10
self.x += dx
if current_pos[0] < SCREEN_WIDTH // 2:
dx = -10
self.x += dx
if current_pos[1] >= SCREEN_HEIGHT // 2:
dy = 10
self.y += dy
if current_pos[1] < SCREEN_HEIGHT // 2:
dy = -10
self.y += dy
pygame.draw.circle(screen, BLUE, (self.x, self.y), 20)
def draw(self):
# draw the circle
pygame.draw.circle(screen, BLUE, (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2), 20)
# create instances
# player instance
player = Player(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
player.draw()
# main loop
run = True
while run:
# run frame rate
clock.tick(FPS)
# events
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONDOWN:
screen.fill((0, 0, 0))
mouse_pos = pygame.mouse.get_pos()
player.move()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
run = False
pygame.display.update()
pygame.quit()
I think some code is not needed Help would be appreciated