I have a python server that sends a frame of RGB data to my JS script via a websocket. The frame is encoded using simplejpeg python package. The code looks like this:
jpeg_frame = simplejpeg.encode_jpeg(image=color_frame, quality=85,colorspace='RGB', colorsubsampling='444', fastdct=True)
jpeg_frame is passed to the websocket and sent to the JS script.
On the JS side however, I would like to decompress the image and have it in the form of a Uint8Array so that I can work with the data. The image does not have to be viewed.
The data recieved is in the form of ArrayBuffer.
This is what I have so far.
socketio.on('colorFrame',(data)=>{
var mime = 'image/jpeg';
var a = new Uint8Array(data);
var nb = a.length;
if (nb < 4)
return null;
var binary = "";
for (var i = 0; i < nb; i++)
binary += String.fromCharCode(a[i]);
var base64 = window.btoa(binary);
var image = new Image();
image.src = 'data:' + mime + ';base64,' + base64;
var canvas = document.createElement('canvas');
var ctx = canvas.getContext('2d');
ctx.drawImage(image,0,0)
image.onload = function(){
var image_data = ctx.getImageData(0,0, 960, 540);
console.log(image_data);
};
});
So far I could not yet figure out how I can decompress the image. I dont mind the inaccuracy of the lossy compression, I just want the image back to its original resolution and be able to convert it to a Uint8Array.
What is the simplest way to get JPEG decoding working in a JS scrip?