For a specific purpose I have to load 3D content (glTF absolutely preferred) into my RealityKit based App during runtime. As far as I understand, RealityKit usually relies on 3D content conversion to proprietary .reality during compilation.
To make it more understandable: The app could be compared to IKEA Place app with changing AR content, or even the possibility to open 3D content attached to mails.
What is the state of the art solution to this? I found this approach: https://the-nerd.be/2014/11/07/dynamically-load-collada-files-in-scenekit-at-runtime/ But for my case it's not really usable as it relies on Mac-based precompiling of the 3D content and using SceneKit not RealityKit. I also heard of Model I/O (https://developer.apple.com/documentation/modelio) which might be a solution but my knowledge isn't sufficient for evaluating that. I'm in doubt if it's even usable for RealityKit or only SceneKit.
Please correct me if I'm mixing up SceneKit/RealityKit/ARKit.