Say I have this:
var a = getSphere(0.05, .white)
var b = getSphere(0.04, UIColor.brown)
var c = getSphere(0.03, UIColor.cyan)
var aa = AnchorEntity()
var bb = AnchorEntity()
var cc = AnchorEntity()
aa.transform.translation.y = -0.5
aa.addChild(bb)
bb.addChild(cc)
aa.addChild(a)
bb.addChild(b)
cc.addChild(c)
scene.anchors.append(aa)
The aa anchor & its object will be at y -0.5 properly, but bb and cc anchors/objects will still be positioned at 0,0,0....
This feels extremely buggy. Like... why would child object ignore its parent transform?
Can any1 shed a light how to "fix" this ?