As already mentioned by @Eljay in the comments, you have to be careful with the things you do in a signal handler.
I'd also suggest not using namespace std
, but that's a story for another time link.
I'd recommend you this page which explains a lot about what signals can and cannot do, according to the c++ standard. Now what they actually do in your compiler (which I assume is MSVC) may be different.
Some of the important bits, as already mentioned, you shouldn't do I/O, you shouldn't throw, etc...
To answer your question, you were on the right track, adding other signals can be done via:
// catch SIGTERM
std::signal(SIGTERM, signalHandler);
std::signal(SIGSEGV, signalHandler);
std::signal(SIGINT, signalHandler);
std::signal(SIGABRT, signalHandler);
// insert others
Then, what I'd suggest is storing the value of your signal into some atomic variable, like: gSignalThatStoppedMe
.
std::atomic<int> gSignalThatStoppedMe = -1;
// I also added 'extern "C"' because the standard says so
extern "C" void signalHandler(int signum) {
gSignalThatStoppedMe.store(signum);
}
Then, your while loop would check for != -1, or pick another value for this, I've not checked if some implementations use -1 as a valid value for signals
// ...
while(gSignalThatStoppedMe.load() == -1)
{
// your old code
}
Now, do a switch of sorts, with the values inside and output the signal that stopped it, something like:
switch(gSignalThatStoppedMe.load())
{
case SIGINT:
std::puts("It was SIGINT");
break;
case SIGTERM:
std::puts("It was SIGTERM");
break;
default:
break;
}
I think this has less undefined behavior, which is always a good thing.
EDIT: here's a compiler explorer link
The output with CTRL-C:
SIGNALS ARE COOL
SIGNALS ARE COOL
SIGNALS ARE COOL
SIGNALS ARE COOL
SIGNALS ARE COOL
SIGNALS ARE COOL
SIGNALS ARE COOL
SIGNALS ARE COOL
SIGNALS ARE COOL
Interrupt signal SIGINT (2) received.