Trying to rotate sceneform 3d model to focus on camera and vertical rotation, it should not change angle based on camera angle, using TransformableNode for rotation with Quaternion
node.localRotation = Quaternion.axisAngle(Vector3(0f,0f,1f), 90f)
Its always rotating no matter what x,y,z value combination I give to try on Vector3, what I expected is like this always in all direction of camera
But its rotating in a direction of camera and getting like this
diff angle
How do I always stick to vertical plane and not change the angle? Helps appreciated!. Thanks