In iPhone Apps, I want to take pictures from Camera & save into Photo Gallery by programmatically. Is it possible in iPhone Simulator? so please tell me any link or materials you have.
Thanks in advance
In iPhone Apps, I want to take pictures from Camera & save into Photo Gallery by programmatically. Is it possible in iPhone Simulator? so please tell me any link or materials you have.
Thanks in advance
You would use uiimagepickercontroller for this purpose. First of all, import the MobileCoreServices.framework. Then pull up the camera:
if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
NSArray *media = [UIImagePickerController
availableMediaTypesForSourceType: UIImagePickerControllerSourceTypeCamera];
if ([media containsObject:(NSString*)kUTTypeImage] == YES) {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
//picker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
[picker setMediaTypes:[NSArray arrayWithObject:(NSString *)kUTTypeImage]];
picker.delegate = self;
[self presentModalViewController:picker animated:YES];
//[picker release];
}
else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Unsupported!"
message:@"Camera does not support photo capturing."
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
}
else {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Unavailable!"
message:@"This device does not have a camera."
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
Then, save the photo by implementing the uiimagepickercontrollerdelegate and a save function:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
NSLog(@"Media Info: %@", info);
NSString *mediaType = [info valueForKey:UIImagePickerControllerMediaType];
if([mediaType isEqualToString:(NSString*)kUTTypeImage]) {
UIImage *photoTaken = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
//Save Photo to library only if it wasnt already saved i.e. its just been taken
if (picker.sourceType == UIImagePickerControllerSourceTypeCamera) {
UIImageWriteToSavedPhotosAlbum(photoTaken, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);
}
}
[picker dismissModalViewControllerAnimated:YES];
[picker release];
}
- (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo {
UIAlertView *alert;
//NSLog(@"Image:%@", image);
if (error) {
alert = [[UIAlertView alloc] initWithTitle:@"Error!"
message:[error localizedDescription]
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[picker dismissModalViewControllerAnimated:YES];
}
More info on image:didFinishSaving.... can be found here
Also have a look at this post
https://stackoverflow.com/questions/1282830/uiimagepickercontroller-uiimage-memory-and-more
I do hope you realize that the simulator does not have a camera..... So I guess thats not possible. You can definitely use a device.... You can make use of UIImagePickerController for capturing images.
There are 3 prerequesites needed to take a picture programmatically:
The device needs to have a camera check by
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera])
Camera controls need to be hidden (picker is a UIImagePickerController)
picker.showsCameraControls = NO;
use the takePicture from UIImagePickerController
[picker takePicture];
Side note because it did bug me for a few minutes, the takePicture method also dismisses the view.
Also posted a more complete answer here Other Stack answer