I'm not really sure where I'm going wrong here, but I've only been trying pygame for a day now so go easy on me! lol. It just won't show up, i have to have an attribute set wrong or missing or something, right? I have no idea.
screenw = 800
screenh = 800
speed = 1
size = (screenw, screenh)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("okay attempt number one")
#add the circle bird
birds = pygame.sprite.Group()
playerBird = Bird(PURPLE, 20, 20, 40)
playerBird.rect.x = 200
playerBird.rect.y = 200
#add circlebird to sprite list
birds.add(playerBird)
running = True
clock=pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
playerBird.moveLeft(5)
if keys[pygame.K_RIGHT]:
playerBird.moveRight(5)
if keys[pygame.K_UP]:
speed += 0.05
if keys[pygame.K_DOWN]:
speed -= 0.05
if playerBird.rect.x < 0:
playerBird.rect.x = 0
if playerBird.rect.x > 780:
playerBird.rect.x = 780
if playerBird.rect.y < 0:
playerBird.rect.y = 0
if playerBird.rect.y > 770:
playerBird.rect.y = 770
screen.fill(BLACK)
pygame.draw.rect(screen, GREY, [0, 0, 800, 100], 0)
pygame.draw.rect(screen, GREY, [0, 650, 800, 200], 0)
birds.update(screen)
birds.draw(screen)
pygame.display.flip()
clock.tick(30)
Edit:
Here is the Bird
class, I am just piecing things together and trying to get it to even show up.
import pygame
PURPLE = (255, 0, 255)
class Bird(pygame.sprite.Sprite):
def __init__ (self,color,width,height,speed):
super().__init__()
self.width = width
self.height = height
self.image = pygame.Surface([width, height])
self.image.fill(PURPLE)
self.image.set_colorkey(PURPLE)
self.color = color
self.speed = speed
pygame.draw.rect(self.image, color, [400, 400,50, 50])
self.rect = self.image.get_rect()
def moveRight(self, pixels):
self.rect.x += pixels
def moveLeft(self, pixels):
self.rect.x -= pixels
def moveForward(self, pixels):
self.rect.y -= pixels
def moveBackward(self, pixels):
self.rect.y += pixels
def changeSpeed(self, speed):
self.speed = speed