I am trying to use the pygame.image.load() function to create an image while following a tutorial.
This is the code that I used:
import pygame
pygame.init()
running=True
screen = pygame.display.set_mode((1350, 700))
pygame.display.update()
wheel = pygame.image.load('wheel_image.png')
while running:
screen.fill(0, 0, 0)
for event in pygame.event.get():
if event.type ==pygame.QUIT:
running=False
screen.blit(wheel, (675, 350))
pygame.display.update()
But when I run it, it gives this error message:
line 6, in <module>
wheel = pygame.image.load('wheel_image.png')
pygame.error: Couldn't open wheel_image.png
I have the png file in the same directory as my code, so have I made an error in my code or what could be causing this?