Useful links:
- How to access NSWindow from @main App using only SwiftUI?
- How to access own window within SwiftUI view?
- https://lostmoa.com/blog/ReadingTheCurrentWindowInANewSwiftUILifecycleApp/
(this is what I was able to come up with, if anyone has a better idea/approach, please share)
The idea is to create a shared "global" view model that keeps track of opened windows and view models. Each NSWindow
has an attribute with a unique windowNumber
. When a window becomes active (key), it looks up the view model by the windowNumber
and sets it as the activeViewModel
.
import SwiftUI
class GlobalViewModel : NSObject, ObservableObject {
// all currently opened windows
@Published var windows = Set<NSWindow>()
// all view models that belong to currently opened windows
@Published var viewModels : [Int:ViewModel] = [:]
// currently active aka selected aka key window
@Published var activeWindow: NSWindow?
// currently active view model for the active window
@Published var activeViewModel: ViewModel?
func addWindow(window: NSWindow) {
window.delegate = self
windows.insert(window)
}
// associates a window number with a view model
func addViewModel(_ viewModel: ViewModel, forWindowNumber windowNumber: Int) {
viewModels[windowNumber] = viewModel
}
}
Then, react on every change on window (when it is being closed and when it becomes an active aka key window):
import SwiftUI
extension GlobalViewModel : NSWindowDelegate {
func windowWillClose(_ notification: Notification) {
if let window = notification.object as? NSWindow {
windows.remove(window)
viewModels.removeValue(forKey: window.windowNumber)
print("Open Windows", windows)
print("Open Models", viewModels)
}
}
func windowDidBecomeKey(_ notification: Notification) {
if let window = notification.object as? NSWindow {
print("Activating Window", window.windowNumber)
activeWindow = window
activeViewModel = viewModels[window.windowNumber]
}
}
}
Provide a way to lookup window that is associated to the current view:
import SwiftUI
struct HostingWindowFinder: NSViewRepresentable {
var callback: (NSWindow?) -> ()
func makeNSView(context: Self.Context) -> NSView {
let view = NSView()
DispatchQueue.main.async { [weak view] in
self.callback(view?.window)
}
return view
}
func updateNSView(_ nsView: NSView, context: Context) {}
}
Here is the view that is updating the global view model with the current window and viewModel:
import SwiftUI
struct ContentView: View {
@EnvironmentObject var globalViewModel : GlobalViewModel
@StateObject var viewModel: ViewModel = ViewModel()
var body: some View {
HostingWindowFinder { window in
if let window = window {
self.globalViewModel.addWindow(window: window)
print("New Window", window.windowNumber)
self.globalViewModel.addViewModel(self.viewModel, forWindowNumber: window.windowNumber)
}
}
TextField("", text: $viewModel.inputText)
.disabled(true)
.padding()
}
}
Then we need to create the global view model and send it to the views and commands:
import SwiftUI
@main
struct multi_window_menuApp: App {
@State var globalViewModel = GlobalViewModel()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(self.globalViewModel)
}
.commands {
MenuCommands(globalViewModel: self.globalViewModel)
}
Settings {
VStack {
Text("My Settingsview")
}
}
}
}
Here is how the commands look like, so they can access the currently selected/active viewModel:
import Foundation
import SwiftUI
import Combine
struct MenuCommands: Commands {
var globalViewModel: GlobalViewModel
var body: some Commands {
CommandGroup(after: CommandGroupPlacement.newItem, addition: {
Divider()
Button(action: {
let dialog = NSOpenPanel();
dialog.title = "Choose a file";
dialog.showsResizeIndicator = true;
dialog.showsHiddenFiles = false;
dialog.allowsMultipleSelection = false;
dialog.canChooseDirectories = false;
if (dialog.runModal() == NSApplication.ModalResponse.OK) {
let result = dialog.url
if (result != nil) {
let path: String = result!.path
do {
let string = try String(contentsOf: URL(fileURLWithPath: path), encoding: .utf8)
print("Active Window", self.globalViewModel.activeWindow?.windowNumber)
self.globalViewModel.activeViewModel?.inputText = string
}
catch {
print("Error \(error)")
}
}
} else {
return
}
}, label: {
Text("Open File")
})
.keyboardShortcut("O", modifiers: [.command])
})
}
}
All is updated and runnable under this github project: https://github.com/ondrej-kvasnovsky/swiftui-multi-window-menu