Every now and then, especially when doing 64bit builds of some code base, I notice that there are plenty of cases where integer overflows are possible. The most common case is that I do something like this:
// Creates a QPixmap out of some block of data; this function comes from library A
QPixmap createFromData( const char *data, unsigned int len );
const std::vector<char> buf = createScreenShot();
return createFromData( &buf[0], buf.size() ); // <-- warning here in 64bit builds
The thing is that std::vector::size()
nicely returns a size_t
(which is 8 bytes in 64bit builds) but the function happens to take an unsigned int
(which is still only 4 bytes in 64bit builds). So the compiler warns correctly.
If possible, I try to fix up the signatures to use the correct types in the first place. However, I'm often hitting this problem when combining functions from different libraries which I cannot modify. Unfortunately, I often resort to some reasoning along the lines of "Okay, nobody will ever do a screenshot generating more than 4GB of data, so why bother" and just change the code to do
return createFromData( &buf[0], static_cast<unsigned int>( buf.size() ) );
So that the compiler shuts up. However, this feels really evil. So I've been considering to have some sort of runtime assertion which at least yields a nice error in the debug builds, as in:
assert( buf.size() < std::numeric_limits<unsigned int>::maximum() );
This is a bit nicer already, but I wonder: how do you deal with this sort of problem, that is: integer overflows which are "almost" impossible (in practice). I guess that means that they don't occur for you, they don't occur for QA - but they explode in the face of the customer.