Recently I find myself often in the situation of having a single function that takes some object as a parameter. The function will have to copy that object.
However the parameter for that function may also quite frequently be a temporary and thus I want to also provide an overload of that function that takes an rvalue reference instead a const reference.
Both overloads tend to only differ in that they have different types of references as argument types. Other than that they are functionally equivalent.
For instance consider this toy example:
void foo(const MyObject &obj) {
globalVec.push_back(obj); // Makes copy
}
void foo(MyObject &&obj) {
globalVec.push_back(std::move(obj)); // Moves
}
Now I was wondering whether there is a way to avoid this code-duplication by e.g. implementing one function in terms of the other.
For instance I was thinking of implementing the copy-version in terms of the move-one like this:
void foo(const MyObject &obj) {
MyObj copy = obj;
foo(std::move(copy));
}
void foo(MyObject &&obj) {
globalVec.push_back(std::move(obj)); // Moves
}
However this still does not seem ideal since now there is a copy AND a move operation happening when calling the const ref overload instead of a single copy operation that was required before.
Furthermore, if the object does not provide a move-constructor, then this would effectively copy the object twice (afaik) which defeats the whole purpose of providing these overloads in the first place (avoiding copies where possible).
I'm sure one could hack something together using macros and the preprocessor but I would very much like to avoid involving the preprocessor in this (for readability purposes).
Therefore my question reads: Is there a possibility to achieve what I want (effectively only implementing the functionality once and then implement the second overload in terms of the first one)?
If possible I would like to avoid using templates instead.