I need help I have attempted to implement the following code into my current project: Screen sharing in python However the client returns ValueError:String length does not equal format and resolution size. Everything seems to be working except for the image from pixels
Clarification: VidStreamBroadCast is the Server, VidStreamReceive is the client. In the client class pygame.display.flip() is generating errors, with the apparent origin in the img = pygame.image.fromstring
class VidStreamBroadCast:
def __init__(self, conn, width=800, height=600, public="public.pem", private="private.pem"):
self.__width = width
self.__height = height
self.__ViralRSA = ViralRSA.ViralRSA(public, private)
self.__conn = conn
thread = Thread(target=self.__retreive_screenshot, args=(self.__conn,))
thread.start()
def __retreive_screenshot(self, conn):
with mss() as sct:
# The region to capture
rect = {'top': 0, 'left': 0, 'width': self.__width, 'height': self.__height}
while 'recording':
# Capture the screen
img = sct.grab(rect)
# Tweak the compression level here (0-9)
pixels = compress(img.rgb, 6)
# Send the size of the pixels length
size = len(pixels)
size_len = (size.bit_length() + 7) // 8
conn.send(bytes([size_len]))
# Send the actual pixels length
size_bytes = size.to_bytes(size_len, 'big')
conn.send(size_bytes)
# Send pixels
print(pixels)
conn.sendall(pixels)
class VidStreamReceive:
def __init__(self, conn, width=800, height=600, public="public.pem", private="private.pem"):
self.__conn = conn
self.__width = width
self.__height = height
self.__ViralRSA = ViralRSA.ViralRSA(public, private)
self.__initiate_window()
self.__watching = True
def __receive_all(self, length):
""" Retreive all pixels. """
buf = b''
while len(buf) < length:
data = self.__conn.recv(length - len(buf))
if not data:
return data
buf += data
return buf
def __initiate_window(self):
pygame.init()
screen = pygame.display.set_mode((self.__width, self.__height))
clock = pygame.time.Clock()
watching = True
while watching:
for event in pygame.event.get():
if event.type == pygame.QUIT:
watching = False
self.__watching = True
break
# Retreive the size of the pixels length, the pixels length and pixels
size_len = int.from_bytes(self.__conn.recv(1), byteorder='big')
size = int.from_bytes(self.__conn.recv(size_len), byteorder='big')
pixels = decompress(self.__receive_all(size))
print(pixels)
# Create the Surface from raw pixels
img = pygame.image.fromstring(pixels, (self.__width, self.__height), 'RGB')
# Display the picture
screen.blit(img, (0, 0))
pygame.display.flip()
clock.tick(60)
def get_watching(self):
return self.__watching
Note: I am aware of the ViralRSA Class, which currently does nothing it is intended for future RSA encryption. Also in case that is important the classes are called over a TLS_v1.2 SSL Socket. Additionally all surrounding socket structures seem to be working.
Edit cause apparently pygame is pyjama