As pointed out in other issues, the problem is that dx (or dx.bat) is no longer available. This was a purposeful change announced in 2018.
Suggested resolutions of renaming d8 to dx or copying it from build tools 30.0.0 will resolve the issue, but dx isn't likely to return. So you'll be stuck patching every build tools installation on every developer's machine going forward.
The more forward-compatible solution is to upgrade your Android gradle plugin. This isn't as straightforward as just changing the number in gradle, but I find that Android Studio's upgrade process works well for my projects. If you open your project-level build.gradle
file, open up the quick fixes menu from the lightbulb over your
dependencies{
classpath 'com.android.tools.build:gradle:...'
section. From here, choose to upgrade to the newest possible version (not just 4.x in my case).

Then I run the upgrade steps for literally everything:

My issue was Unity specific though: I needed to use the system Android SDK rather than the one built in, but Unity itself likes to regenerate these build files and will just grab the newest buildtools it can find. To reduce manual steps and to avoid having to export my project, I instead chose to generate my module-level build.gradle
files from my "Player Settings>Publishing Settings" window:

Both files will have a line that looks like:
buildToolsVersion '**BUILDTOOLS**'
Which you can replace with:
buildToolsVersion '30.0.0'
From Unity, this lets me build and deploy projects as I had before without modifying the buildtools
installation.