I cannot get my image to display in an HTML canvas using drawImage(). I know the filepath is correct because the image displays just fine when I disable display: none;
I know this can occur when you attempt to draw an image before it is loaded, which you can avoid by using the onload property.
Here is the relevant HTML.
<canvas id='gameScreen'></canvas>
<img id="imgBall"src="assets/images/ball2.png" alt="ball">
<script type="module"src="src/index.js"></script>
Here is the relevant Javascript.
// CANVAS SETUP
let canvas = document.getElementById("gameScreen");
canvas.width = 800;
canvas.height = 600;
let ctx = canvas.getContext("2d");
// DISPLAY BALL
let imgBall = document.getElementById('imgBall');
imgBall.onload = function() {
console.log(imgBall.src + ' successfully loaded');
ctx.drawImage(imgBall, 10, 10);
}
imgBall.onerror = function() {
console.log(imgBall.src + ' failed to load');
}
What makes this so confusing to me is that I'm not getting any console messages from imgBall.onload, or from imgBall.onerror.
I'm pretty new to Javascript and canvas, so I apologize if the answer is extremely obvious.