So, I've been searching around about the ideal way to build a cross-platform .NET (C#) application that also relies on some native code bits.
Since I couldn't find a de-facto way to build these things together, I turned by attention into the following workflow:
- Build native code (c++ -> native "dll"(.dll/.dylib/.so/etc);
- (Generate bindings, w/ SWIG or something, or have a project with them);
- Package said project into NuGet;
- Consume from the cross-platform application.
Now, Microsoft itself has some suggestions about this. But this - and all other - guides I've found so far have the same quirk: include pre-compiled binaries into the folder structure. This bothers me because:
- It makes version control hard, because you have hard-copied build artifacts;
- It completely breaks CI/CD because you can't just have a matrix of CI machines each one doing their build/package/upload.
- It breaks the development workflow because you need to constantly be building + copying files over.
But, looking around in the NuGet Gallery, there seem to be packages more in the direction that I thought of, for example in the SkiaSharp, and Avalonia packages.
My idea is that there should be a series of for-one-platform-only packages (plus eventually an "aggregator" package) that could be transparently consumed.
Is this a possible workflow? If yes, how? If not, what is the currently agreed upon workflow, and how does it tackle the issues I mentioned?
Just to make it clear, I want to develop the native library and consume it in the cross-platform .NET (5/6) application in a simultaneous fashion, it's not that I'm binding a mature library, with periodic releases, that would make the mentioned workflow easy.
Thank you.