By using the ternary operator ?:
perClick = PlayerPrefs.HasKey("clickpoints") ? PlayerPrefs.GetFloat("clickpoints") : 2.0f;
I want to assign to the "perClick" variable the float stored in the PlayerPref, if the condition evaluates to True, or, if it evaluates to False, I want to set "perClick" to 2. However, if False, I also want to do PlayerPrefs.SetFloat("clickpoints, 2.0f). Is it possible to add more than one statement to the last option?