I'm using cocos2d for a little IOS game I'm developing. I like to have my assets splitted in differnt directories like:
Levels/Level1/gfx Levels/Level1/sounds Levels/Level1/maps etc...
So, I have created this directories inside the Resources one. The problem is that I'm unable to load anything if the asset is not inside Resources directory. I mean Resources/image.png will load but Resources/images/image.png won't.
As a cocos2d example, [sprite spriteFromFile:@"image.png"] will load but [sprite spriteFromFile:@"images/image.png"] won't.
As a side note I must say that I don't use groups, I fisically create the folders in the filesystem and then I add them to xcode.
Is there anything special I must do to load an assets that is not directly contained by Resources directory?.
Thanks in advance.