Prior to the post, I would like to make it clear that I am very very new to all this (node, eslint, firebase).
So right now I'm writing a proof of concept for a Roblox game/group I'm developing. This however has nothing to do with my issue, my issue comes when I try to compile an asynchronous function. I get the error
Parsing error: Unexpected token =>
A friend of mine took the same snippet of code and apparently it works fine for them. I'm genuinely at a loss, everything looks like it should work.
Node version is 14.17.3
Here's my code
const functions = require("firebase-functions");
const express = require("express");
const cors = require("cors");
const app = express();
const fs = require("fs");
const Webhook = require("discord-webhook-node").Webhook;
const URL = "EXPUNGED";
const hook = new Webhook(URL);
const tmp = require("tmp");
const noblox = require("noblox.js");
const cookie = "EXPUNGED";
app.use(cors({origin: true}));
app.post("/api/rank", async (req, res) => {
const currentUser = await noblox.setCookie(cookie);
functions.logger.log(`Logged in as ${currentUser.UserName} [${currentUser.UserID}]`);
const groupInfo = await noblox.getGroup(000000);
functions.logger.log(groupInfo);
res.end("Received POST request!");
}
);
exports.widgets = functions.https.onRequest(app);
The reason there are more variables at the top than I use in the block is that it's for other parts of the script. They don't affect the code block in any way.
If you need further information that I failed to provide let me know.