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I am building a VR android application for Oculus Quest 2 using HDRP. I am aware that on the Unity site it says that the HDRP support for Android is not there yet. But I wanted to confirm if there were any updates and/or the article on Unity is old Oculus Site. Since I am getting an error of "The platform Android with the graphic API Direct3D11 is not supported with High Definition Render Pipeline".

FYI I am using the Vulkan Graphics API.

Neelam S
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The reported API is the one selected as Windows API (which is a bug). Android will simply (and sadly) not build if you use HDRP, even though Vulkan does support compute shaders