Context
I have a Basler camera that throw an event when a new image is captured.
In the event arg, I can get the image grabbed as a byte array.
I have to do computation on this image and then show it in a WPF application. The camera refresh rate is up to 40FPS.
Issue and found solution
A solution to convert a byte array to a WPF image can be found here : Convert byte array to image in wpf
This solution is great to convert only one time the byte array, however I feel like there is a lot of memory loss to do it at 40FPS. A new BitmapImage() is created every time and can't be disposed.
Would there be a better solution to display in WPF a byte array that changes up to 40 FPS ? (the way the problem is handled can be completely rethought)
Code
This solution to show the camera stream in WPF works, but the BitmapImage image = new BitmapImage();
line doesn't look good to me.
private void OnImageGrabbed(object sender, ImageGrabbedEventArgs e)
{
// Get the result
IGrabResult grabResult = e.GrabResult;
if (!grabResult.GrabSucceeded)
{
throw new Exception($"Grab error: {grabResult.ErrorCode} {grabResult.ErrorDescription}");
}
// Make process on the image
imageProcessor.Process(grabResult);
// Convert grabResult in BGR 8bit format
using Bitmap bitmap = new Bitmap(grabResult.Width, grabResult.Height, PixelFormat.Format32bppRgb);
BitmapData bmpData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, bitmap.PixelFormat);
IntPtr ptrBmp = bmpData.Scan0;
converter.Convert(ptrBmp, bmpData.Stride * bitmap.Height, grabResult);
bitmap.UnlockBits(bmpData);
// Creat the BitmapImage
BitmapImage image = new BitmapImage(); // <-- never Disposed !
using (MemoryStream memory = new MemoryStream())
{
bitmap.Save(memory, ImageFormat.Bmp);
memory.Position = 0;
image.BeginInit();
image.StreamSource = memory;
image.CacheOption = BitmapCacheOption.OnLoad;
image.EndInit();
image.Freeze();
}
LastFrame = image; // View is binded to LastFrame
}