After learning of this excellent method of accessing an object placed on the stage in Flash CS5 in a class other than the document class (found in this thread), I have run into a stumbling point. I am using
this.stage.getChildAt(0).greenLight1.visible=false;
to turn a symbol with the instance name greenLight1 invisible when accessing greenLight1 (the instance name specified in my .fla for the bitmap). This works perfectly where I was using it which is in a sub function of a few different classes. The problem I'm running into is that you can't use this in the constructor of these non-document classes, or in any function called directly by the constructor. If I try to do that, I get the following "Error #1009: Cannot access a property or method of a null object reference."
So I figure that I'm not accessing this correctly and start to play with the phrase. When I switch it to
this.getChildAt(0).greenLight1.visible=false;
I get a different error "1119: Access of possibly undefined property greenLight1 through a reference with static type flash.display:DisplayObject." So I'm obviously missing something here.
Now I tried a different tactic that I found in this thread which I also mentioned in the above thread link I set up. And thanks to Allan's comment in my other thread I actually got that method working. However, when I try to place that reference into the constructor class of any other non-document class I actually get the same "Error #1009: Cannot access a property or method of a null object reference." But it works just fine if I use it in a sub function. So same problem it seems.
My project consists of a Game.fla file that holds various bitmap symbols and several buttons that I've placed into my Library and dragged to the stage (and I've given them all unique instance names). I've set up my document class Game.as and inside of it, I can access all of these items without fail simply using their instance name. Now in my sub class called Player.as, I've set up a function called lightsOut() which turns the lights off using a switch/case. It is there that I'm using "this.stage.getChildAt(0).greenLight1.visible=false;" and it is working perfectly. This is also where I set up the different tactic I mentioned above and tried "Game.GL1.visible=false;" and that worked perfectly as well. But then in my sub class called Controller.as where I have all of my mouse and keyboard handlers, I tried to set up a event listener for one of my stage buttons. So I placed it in the Controller constructor function where I have all of my other event listeners set up and already working (they use "stage.addeventlistener...") and it was here that I started to see errors. So I figured I would try to just get the greenLight1 to turn off since I already knew that code was working and tried both the "this.stage.getChildAt...." line and the "Game.GL1..." line only to watch them cause the errors I mentioned above. So I went back to my Player.as class and tried them in it's Player constructor class and once again got the same errors even though I'm using the same line lower in the Player.as class just fine. Note that I have passed the stage to both Controller and Player and have been using it just fine in both. I also tried setting up a call to another function in the constructor called Init(); and got the same error when trying to access greenLight1 in there as well, yet it still worked in lightsOut(). Also not sure if it matters, but all classes extend MovieClip as well. I don't know if this will help but here is the beginning of the Player class along with the lightsOut function I've stripped out the rest of the code as it's unrelated:
package {
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.DisplayObject;
public class Player extends MovieClip {
private var _stage:Object;
private var _lights:uint;
public function Player(stage:Object):void {
this._stage = stage;
this._stage.getChildAt(0).greenLight1.visible=false; //errors
addEventListener(Event.ADDED_TO_STAGE, onAddedToStage);
}
private function lightsOut():void {
switch(_lights) {
case 1:
this._stage.getChildAt(0).greenLight1.visible=false;//works
break;
case 2:
this._stage.getChildAt(0).greenLight2.visible=false;//works
break;
case 3:
this._stage.getChildAt(1).greenLight3.visible=false;//works
break;
}
}
What am I missing here?
EDIT: OK here is the document class (at least what is important to Controller and Player):
public class Game extends MovieClip {
private var _player:Player = new Player(stage);
private var _controller:Controller = new Controller(_player, stage);
public function Game():void {
addChild(_player);
addEventListener(Event.ADDED_TO_STAGE, added);
Here is the important part of the Controller class and I added a comment to what is failing (the real reason I started this post in the first place):
public class Controller extends MovieClip {
private var _stage:Stage;
private var _model:Object;
public function Controller(model:Object, stage:Stage):void {
this._model = model;
this._stage = stage;
_stage.addEventListener(KeyboardEvent.KEY_DOWN, processKeyDown);
_stage.addEventListener(KeyboardEvent.KEY_UP, processKeyUp);
_stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
this._stage.getChildAt(0).fireButton.addEventListener(MouseEvent.CLICK, onClick); //this is what isn't working
this._stage.getChildAt(1).greenLight1.visible=false; //added this for testing
That last line I only added to see if I could get greenLight1 to go invisible like I can when I call it in the lightsOut() function I noted in Player.as. But it does NOT work either when placed here in the Constructor. HELP!!!! lol