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With SwiftUI views, is there a way to change the hold duration needed for the onDrag event to trigger? There seems to be a hack to do this with UIKit, as seen in ability to shorten UIDragInteraction's long press timing. However, I couldn't figure out how to make this work with SwiftUI.

Is there a straightforward way to do this? Following the linked question, would I need some wrappers to modify the UIKit gestureRecognizers property on the SwiftUI view?

Monolith
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