So I have this project I have been working on and the goal of it is to randomly generate terrain on a 2D plane, and put rain in the background, and I chose to use the html5 canvas element to accomplish this goal. After creating it I am happy with the result but I am having performance issues and could use some advice on how to fix it. So far I have tried to only clear the bit of the canvas that is needed, which is above the rectangles I drew under the terrain to fill it in, but because of this I have to redraw the circles. The rn(rain number) has already been lowered by about 2 times and it still lags, any suggestions?
Note - The code in the snippet does not lag due to it's small size, but if I was to run it in full screen with the actual rain number(800), it would lag. I have shrunk the values to fit the snippet.
var canvas = document.getElementById('gamecanvas');
var c = canvas.getContext('2d');
var ma = Math.random;
var mo = Math.round;
var wind = 5;
var rn = 100;
var rp = [];
var tp = [];
var tn;
function setup() {
//fillstyle
c.fillStyle = 'black';
//canvas size
canvas.height = window.innerHeight;
canvas.width = window.innerWidth;
//rain setup
for (i = 0; i < rn; i++) {
let x = mo(ma() * canvas.width);
let y = mo(ma() * canvas.width);
let w = mo(ma() * 1) + 1;
let s = mo(ma() * 5) + 10;
rp[i] = { x, y, w, s };
}
//terrain setup
tn = (canvas.width) + 20;
tp[0] = { x: -2, y: canvas.height - 50 };
for (i = 1; i <= tn; i++) {
let x = tp[i - 1].x + 2;
let y = tp[i - 1].y + (ma() * 20) - 10;
if (y > canvas.height - 50) {
y = tp[i - 1].y -= 1;
}
if (y < canvas.height - 100) {
y = tp[i - 1].y += 1;
}
tp[i] = { x, y };
c.fillRect(x, y, 4, canvas.height - y);
}
}
function gameloop() {
//clearing canvas
for (i = 0; i < tn; i++) {
c.clearRect(tp[i].x - 2, 0, 2, tp[i].y);
}
for (i = 0; i < rn; i++) {
//rain looping
if (rp[i].y > canvas.height + 5) {
rp[i].y = -5;
}
if (rp[i].x > canvas.width + 5) {
rp[i].x = -5;
}
//rain movement
rp[i].y += rp[i].s;
rp[i].x += wind;
//rain drawing
c.fillRect(rp[i].x, rp[i].y, rp[i].w, 6);
}
for (i = 0; i < tn; i++) {
//terrain drawing
c.beginPath();
c.arc(tp[i].x, tp[i].y, 6, 0, 7);
c.fill();
}
}
setup();
setInterval(gameloop, 1000 / 60);
body {
background-color: white;
overflow: hidden;
margin: 0;
}
canvas {
background-color: white;
}
<html>
<head>
<link rel="stylesheet" href="index.css">
<title>A Snowy Night</title>
</head>
<body id="body"> <canvas id="gamecanvas"></canvas>
<script src="index.js"></script>
</body>
</html>