Sure! Here's the translation of the code and explanation for your Stack Overflow answer:
To track the velocity of your finger and initiate an animation when the drag is released, you can use a VelocityTracker. Here is an example code:
val tracker = remember { VelocityTracker() }
pointerInput(enabled, horizontalReverseScrolling, verticalReverseScrolling) {
do {
val event = awaitPointerEvent()
val canceled = event.changes.fastAny { it.isConsumed }
if (!pastTouchSlop) {
zoom *= zoomChange
rotation += rotationChange
pan += panChange
val centroidSize = event.calculateCentroidSize(useCurrent = false)
val zoomMotion = abs(1 - zoom) * centroidSize
val rotationMotion = abs(rotation * PI.toFloat() * centroidSize / 180f)
val panMotion = pan.getDistance()
if (zoomMotion > touchSlop ||
rotationMotion > touchSlop ||
panMotion > touchSlop
) {
pastTouchSlop = true
lockedToPanZoom = panZoomLock && rotationMotion < touchSlop
}
}
if (pastTouchSlop) {
val centroid = event.calculateCentroid(useCurrent = false)
val effectiveRotation = if (lockedToPanZoom) 0f else rotationChange
if (effectiveRotation != 0f ||
zoomChange != 1f ||
panChange != Offset.Zero
) {
onGesture(centroid, panChange, zoomChange, effectiveRotation, dragEvent)
tracker.addPointerInputChange(change)
}
event.changes.fastForEach {
if (it.positionChanged()) {
it.consume()
}
}
}
}
} while (!canceled && event.changes.fastAny { it.pressed })
// Call the callback function and pass the velocity when the drag ends
val velocity = tracker.calculateVelocity()
tracker.resetTracking()
onEnd(Offset(tracker.x, tracker.y))
}
Finally, in the callback function, start the animation using the velocity information. Here is an example of how to use rememberSplineBasedDecay and AnimationState to create the animation:
val flingSpec = rememberSplineBasedDecay<Offset>()
launch {
AnimationState(
typeConverter = Offset.VectorConverter,
initialValue = Offset.Zero,
initialVelocity = velocityOffset,
).animateDecay(flingSpec) { animationValue ->
val delta = animationValue - lastValue
// Handle the offset value in the animation callback
onGesture(offset = delta)
lastValue = animationValue
}
}