In my code I have four constants variables which showcase adding, subtracting, multiplying and dividing three numbers which are randomly generated values between and including 0 and 10. I have created an array called 'myQuestions' which holds all four of these variables. My question is how can i randomly access all the values in the array and take a random value in the array and put it in a label as text.
import UIKit
class GameScreenViewController: UIViewController {
@IBOutlet weak var answerTxtLabel: UITextField!
@IBOutlet weak var questionLabel: UILabel!
func updateQues() {
let firstNum = Int.random(in: 0...10)
let secondNum = Int.random(in: 0...10)
let thirdNum = Int.random(in: 0...10)
let correctAnswerForAddingNums = firstNum + secondNum + thirdNum //calculates answer for adding three numbers
let correctAnswerForSubtractingNums = firstNum - secondNum - thirdNum //calcultes the answer for subtracting
let correctAnswerForMultiplyNums = firstNum * secondNum * thirdNum //calculates the answer for multiply three numbers
let correctAnswerForDividingNums = firstNum / secondNum / thirdNum // to solve: division cannot be divided by zero. make sure second and third numbers are not 0.
let additionOfNumber = "\(firstNum) + \(secondNum) + \(thirdNum)"
let subtractionOfNumber2 = "\(firstNum) - \(secondNum) - \(thirdNum)"
let multiplicationOfNumber3 = "\(firstNum) * \(secondNum) * \(thirdNum)"
let divisionOfNumber4 = "\(firstNum) / \(secondNum) / \(thirdNum)"
let myQuestions = [additionOfNumber, subtractionOfNumber2, multiplicationOfNumber3, divisionOfNumber4]
questionLabel.text = myQuestions[0]
questionLabel.text = myQuestions[1]
print(correctAnswerForAddingNums)
print(correctAnswerForSubtractingNums)
print(correctAnswerForMultiplyNums)
// print(correctAnswerForDividingNums)
}
override func viewDidLoad() {
updateQues()
super.viewDidLoad()
}