There are a number of examples showing how to do reverse geolocation, but nothing recent on implementation in SwiftUI. My current code uses the iPhone GPS to generate coordinates that are used with maps to show the location. I would also like to display the street address since a map without text indicating the location isn't very helpful.
My Questions:
- Do I have all the relevant code to implement reverse geolocation?
- I have seen examples using storyboards and print statements to display the location, but how do I return the location to a Swiftui view with an @escaping closure?
import Foundation
import CoreLocation
class LocationManager: NSObject, ObservableObject {
private let locationManager = CLLocationManager()
@Published var currentAddress: String = ""
override init() {
super.init()
self.locationManager.delegate = self
self.locationManager.distanceFilter = 10 // distance before update (meters)
self.locationManager.requestWhenInUseAuthorization()
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest
self.locationManager.startUpdatingLocation()
}
func startLocationServices() {
if locationManager.authorizationStatus == .authorizedAlways || locationManager.authorizationStatus == .authorizedWhenInUse {
locationManager.startUpdatingLocation()
} else {
locationManager.requestWhenInUseAuthorization()
}
}
func getLocationCoordinates() -> (Double, Double) {
let coordinate = self.locationManager.location != nil ? self.locationManager.location!.coordinate : CLLocationCoordinate2D()
print("location = \(coordinate.latitude), \(coordinate.longitude)")
return (Double(coordinate.latitude), Double(coordinate.longitude))
}
// Using closure
func getAddress(handler: @escaping (String) -> Void)
{
self.currentAddress = ""
let coordinate = self.locationManager.location != nil ? self.locationManager.location!.coordinate : CLLocationCoordinate2D()
let location = CLLocation(latitude: coordinate.latitude, longitude: coordinate.longitude)
let geoCoder = CLGeocoder()
geoCoder.reverseGeocodeLocation(location, completionHandler: { (placemarks, error) -> Void in
// Place details
var placeMark: CLPlacemark?
placeMark = placemarks?[0]
guard let placemark = placemarks?.first else { return }
if let streetNumber = placemark.subThoroughfare,
let street = placemark.subThoroughfare,
let city = placemark.locality,
let state = placemark.administrativeArea {
DispatchQueue.main.async {
self.currentAddress = "\(streetNumber) \(street) \(city) \(state)"
}
} else if let city = placemark.locality, let state = placemark.administrativeArea {
DispatchQueue.main.async {
self.currentAddress = "\(city) \(state)"
}
} else {
DispatchQueue.main.async {
self.currentAddress = "Address Unknown"
}
}
}
)
print( self.currentAddress)
}
}
extension LocationManager: CLLocationManagerDelegate {
func locationManagerDidChangeAuthorization(_ manager: CLLocationManager) {
if locationManager.authorizationStatus == .authorizedAlways || locationManager.authorizationStatus == .authorizedWhenInUse {
locationManager.startUpdatingLocation()
}
}
// Get Placemark
func getPlace(for location: CLLocation,
completion: @escaping (CLPlacemark?) -> Void) {
let geocoder = CLGeocoder()
geocoder.reverseGeocodeLocation(location) { placemarks, error in
guard error == nil else {
print("*** Error in \(#function): \(error!.localizedDescription)")
completion(nil)
return
}
guard let placemark = placemarks?[0] else {
print("*** Error in \(#function): placemark is nil")
completion(nil)
return
}
completion(placemark)
}
}
}
If I add the follow code say in ContentView:
@State private var entryLat: Double = 0.0
@State private var entryLong: Double = 0.0
let result = lm.getLocationCoordinates()
entryLat = result.0
entryLong = result.1
How would I call getPlace?