I am loading a map from Tiled with pytmx, but when i draw the tiles, they aren't rotated like in the editor.
The code i'm using to draw the map is this:
tiled_map = pytmx.util_pygame.load_pygame(f"mymap.tmx")
tile_list = []
tile_group = pygame.sprite.Group()
tile_layer = tiled_map.get_layer_by_name("tiles")
for x, y, image in tile_layer.tiles():
tile = Tile(x*self.tiled_map.tilewidth, y*self.tiled_map.tileheight, image=image)
tile_group.add(tile)
tilelist.append(tile)
#later in the code
for tile in tile_list:
sur.blit(tile.image, (tile.x, tile.y))
The tiles all get drawn out in the correct place, but they all have the default rotation, even though they are rotated in Tiled:
I know this question is similar to How to correctly display rotation object with pytmx?, but it did not help me as my problem is with tiles and not objects.