I wanna know how to shoot a projectile towards the direction the player is looking. I would also like to know how to shoot that projectile from the middle of the player. I have got my bullet class sort of ready but don't know my next step.
here is my code and replit...
https://replit.com/@TahaSSS/game-1#main.py
import pygame
from sys import exit
from random import randint
import math
from pygame.constants import K_LSHIFT, K_SPACE, MOUSEBUTTONDOWN
pygame.init()
pygame.mouse.set_visible(True)
class Player(pygame.sprite.Sprite):
def __init__(self, x , y):
super().__init__()
self.x = x
self.y = y
self.image = pygame.image.load('graphics/Robot 1/robot1_gun.png').convert_alpha()
self.rect = self.image.get_rect()
self.orig_image = pygame.image.load('graphics/Robot 1/robot1_gun.png').convert_alpha()
self.rotate_vel = 1
self.cross_image = pygame.image.load('graphics/crosshair049.png')
def draw(self, surface):
""" Draw on surface """
# blit yourself at your current position
surface.blit(self.image, self.rect)
dir_vec = pygame.math.Vector2()
dir_vec.from_polar((180, -self.rotate_vel))
cross_pos = dir_vec + self.rect.center
cross_x, cross_y = round(cross_pos.x), round(cross_pos.y)
surface.blit(self.cross_image, self.cross_image.get_rect(center = (cross_x, cross_y)))
def movement(self):
key = pygame.key.get_pressed()
self.rect = self.image.get_rect(center = (self.x, self.y))
dist = 3 # distance moved in 1 frame, try changing it to 5
if key[pygame.K_DOWN] or key[pygame.K_s]: # down key
self.y += dist # move down
elif key[pygame.K_UP] or key[pygame.K_w]: # up key
self.y -= dist # move up
if key[pygame.K_RIGHT] or key[pygame.K_d]: # right key
self.x += dist # move right
elif key[pygame.K_LEFT] or key[pygame.K_a]: # left key
self.x -= dist # move left
def rotate(self, surface):
keys = pygame.key.get_pressed()
if keys[K_LSHIFT]:
self.rotate_vel += 5
self.image = pygame.transform.rotate(self.orig_image, self.rotate_vel)
self.rect = self.image.get_rect(center=self.rect.center)
surface.blit(self.image, self.rect)
if keys[K_SPACE]:
self.rotate_vel += -5
self.image = pygame.transform.rotate(self.orig_image, self.rotate_vel)
self.rect = self.image.get_rect(center=self.rect.center)
surface.blit(self.image, self.rect)
def update(self):
self.movement()
self.draw(screen)
self.rotate(screen)
class Bullet(pygame.sprite.Sprite):
def __init__(self, x , y):
super().__init__()
self.bullet_image = pygame.image.load('graphics/weapons/bullets/default_bullet.png')
self.bullet_rect = self.bullet_image.get_rect(center = (x,y))
self.bullet_speed = 15
#screen
clock = pygame.time.Clock()
FPS = 60
screen = pygame.display.set_mode((800, 400))
#player
player_sprite = Player(600, 300)
player = pygame.sprite.GroupSingle()
player.add(player_sprite)
#bullet
bullet_group = pygame.sprite.Group()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
#screen
screen.fill('grey')
#player sprite funtions
player.update()
clock.tick(FPS)
pygame.display.update()