Hello i want to parse data that i get from a websocket server but it says "cannot convert from 'string' to 'int'
And when I do then it gives me a wrong number Example:
- real value: -11.6666342423411
- value it says: -1.166663424234E + 16
void Update()
{
ws.OnMessage += (sender, e) =>
{
JSONNode data = JSON.Parse(e.Data);
Debug.Log(data);
// position.x = int.Parse(e.Data["position"]["x"]);
// position.y = int.Parse(e.Data["position"]["y"]);
// Debug.Log(position);
// gameObject.transform.position = position;
// float rotation = data["rotation"];
// rb.rotation = rotation;
};
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WebSocketSharp;
using SimpleJSON;
public class Enemy : MonoBehaviour
{
public Rigidbody2D rb;
Vector2 position;
WebSocket ws;
void Start()
{
ws = new WebSocket("ws://localhost:8080");
ws.Connect();
}
void Update()
{
ws.OnMessage += (sender, e) =>
{
// JSONNode data = JSON.Parse(e.Data);
Debug.Log(e.Data["position"]);
// position.x = int.Parse(e.Data["position"]["x"]);
// position.y = int.Parse(e.Data["position"]["y"]);
// Debug.Log(position);
// gameObject.transform.position = position;
// float rotation = data["rotation"];
// rb.rotation = rotation;
};
}
}