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Android Native Size is 1920x1200 however the GLSurface is 1440x900?

Not sure what is misconfigured for these Large DPI screens here

CurrentMode:{id=1, width=1200, height=1920, fps=60.000004} refreshRate: [60.000004] mode PhysicalWidth:[1200] mode PhysicalHeight:[1920]

ViewRootImpl@24dd063[OFActivity]: Relayout returned: old=(0,0,1920,1200) new=(0,0,1440,900) req=(0,0)8 dur=65 res=0x1 s={false 0} ch=false fn=-1 D/OF: Create surface

<supports-screens android:resizeable="true"
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true"
        android:anyDensity="true" />
Danoli3
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1 Answers1

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Answer / Same Problem

What is causing this problem is an online check to https://service.game-mode.net (parameter: package name) during installation on Samsung devices. This may cause a change of the default resolution, e.g. if the app is known as a 'game' (my app is a board game). This can be changed by the user using a game performance tuning service such as Game Launcher. This is available for all Samsung phones and most Samsung tablets. But as it happens not for my tablet, a Samsung Galaxy Tab A 10.1 2019 (SM-T510). After contacting Samsung Developers support they changed the settings for this device type, so that now my app runs in native resolution;

Codename One app running in lower resolution (Android)

Danoli3
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