Hi am new fairly new to programming so I tried to learn by making my hands dirty. I tried making a simple box game program all was working fine until I made my player Class which inherit from the base class of Box_User for some reasons my box(player class object) is no longer moving I tried to see what it prints and it seems like none of the keys work when I press them
Can anyone explain what happened?
import pygame pygame.init()
# Classes
class Window():
def __init__(self, width, height):
self.width = width
self.height = height
self.window_init() # this functions is to get the window up
def window_init(self):
self.window = pygame.display.set_mode((self.width, self.height)) # this is the main window
self.background = pygame.Surface((self.window.get_size())) # this one is named background but should be use like the main window
self.background.fill((255, 255, 255))
@staticmethod
def draw_objects_to_Screen():
win.window.blit(win.background, (0,0))
win.window.blit(box.box, (box.pos_x - scroll[0], box.pos_y + scroll[1])) # the scroll is used to make it look like its moving
win.window.blit(box2.box, (box2.pos_x - scroll[0], box2.pos_y + scroll[1]))
pygame.display.update()
class Box_User():
jump = 10
jump_status = False
def __init__(self, x, y, height, width):
self.pos_x = x
self.pos_y = y
self.box_height = height
self.box_width = width
self.box = pygame.Surface((self.box_height, self.box_width))
self.color = (0, 20, 0)
self.draw_box()
def draw_box(self):
pygame.draw.rect(self.box, self.color, pygame.Rect(self.pos_x, self.pos_y, self.box_height, self.box_width))
@staticmethod
def _jump():
if Box_User.jump >= -10:
box.pos_y -= (Box_User.jump * abs(Box_User.jump)) * 0.3
scroll[1] += (Box_User.jump * abs(Box_User.jump)) * 0.3
Box_User.jump -= 1
else:
Box_User.jump = 10
Box_User.jump_status = False
class Player(Box_User):
key_pressed = pygame.key.get_pressed()
def __init__(self, x, y, height, width):
super().__init__(x, y, height, width)
# self.pos_x = x
#self.pos_y = y
def movements(self):
if self.key_pressed[pygame.K_a]:
self.pos_x -= 5
if self.key_pressed[pygame.K_d]:
self.pos_x += 5
# place here things that you dont want to move while the box is jumping
if not self.jump_status:
if self.key_pressed[pygame.K_w]:
self.jump_status = True
else:
self._jump() # the box jumps here
class Auto_Box(Box_User):
def __init__(self, x, y, height, width):
super().__init__(x, y, height, width)
pass
# Variables
# window
win = Window(700, 500)
clock = pygame.time.Clock()
FPS = 60
# boxes
box = Player(30, 200, 64, 64)
box2 = Box_User(300, 200, 100, 120)
# The Scroll which controls the things when the box is moving
scroll = [0, 0]
# Functions
# Main Loop
def main():
run = True
while run:
clock.tick(FPS)
# value of the scroll is updated here
scroll[0] += (box.pos_x - scroll[0]-250)
#print("coordinate are")
#print(scroll)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
box.movements()
print(box.pos_x, box.pos_y)
Window.draw_objects_to_Screen()
if __name__ == "__main__":
main()