I'm trying to learn the Web Audio API from the MDN tutorial but even the most basic example — no modular synthesis, just playing a simple mp3 file — doesn't seem to work on my end.
I can see the dataset value being switched in the console, the play/pause on the controls change state, and in Firefox and Safari (but not in Chrome) the track locator even advances and the "playing" icon displayed on the browser tab.
(I've added the controls
attribute to the audio
tag just to have a progress indicator visible).
I can also download the file from the DOM controls and play it using the OS, and I've tried it with three different MP3 files. The computer's speakers are obviously working.
BTW, creating audio with oscillators and the AudioContext
object works fine.
I'm out of ideas.
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<audio controls src="song.mp3"></audio>
<button data-playing="false" role="switch" aria-checked="false">
<span>Play/Pause</span>
</button>
<script src="audio.js"></script>
</body>
</html>
JS
'use-strict'
const aCtx = new AudioContext();
const el = document.querySelector('audio');
const track = aCtx.createMediaElementSource(el);
const button = document.querySelector('button');
button.addEventListener('click', function() {
console.log(this);
if (aCtx.state === 'suspended') {
aCtx.resume();
}
if (this.dataset.playing === 'false') {
el.play();
this.dataset.playing = 'true';
} else {
el.pause();
this.dataset.playing = 'false';
}
}, false);