code show as below(use the demo from enter link description here)to render glyph
Luint rbcolor;
glGenRenderbuffers(1, &rbcolor);
glBindRenderbuffer(GL_RENDERBUFFER, rbcolor);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RED, width, height);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
GLuint rbds;
glGenRenderbuffers(1, &rbds);
glBindRenderbuffer(GL_RENDERBUFFER, rbds);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbcolor);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbds);
//render
while(...){
...
glviewport(0,0,width,height);
...
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glReadPixels(0, 0, width, height, GL_RED, GL_UNSIGNED_BYTE, picbuf);
// render in screen
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
// Flipping the picture vertically
uint8_t *row_swap = (uint8_t*) malloc( width );
for ( int iy = 0; iy < height / 2; ++iy ) {
uint8_t* row0 = picbuf + iy * width;
uint8_t* row1 = picbuf + ( height - 1 - iy ) * width;
memcpy( row_swap, row0, width );
memcpy( row0, row1, width );
memcpy( row1, row_swap, width );
}
free( row_swap );
// Saving the picture
std::string png_filename = res_filename + ".png";
if ( !stbi_write_png( png_filename.c_str(), width, height, 1, picbuf, 0) ) {
std::cout << "Error writing png file." << std::endl;
exit( 1 );
}
when i try to set the viewport width just right the render text size, i get the error Either malloc check header error or get the image Misaligned Misplaced picture, but when i set the width big enough, such as 1024, the image can be display correctly.