Okay, my perspective.
If the program exits, the threads exit wherever they are. They don't clean up. But in this case you don't care. You might care if it's an open file and you want it flushed.
However, I prefer a way to tell my threads to exit cleanly. This isn't perfect, but instead of while (true)
you can do while (iSHouldRun)
and set the field to false when it's time for the thread to exit.
You can also set a flag that says, iAmExiting
at the end, then myThread.join() once the flag is set. That gives your exit code a chance to clean up nicely.
Coding this from the beginning helps when you write your unit tests.
The other thing -- as someone mentioned in comments -- use RAII. Pretty much if you're using raw pointers, you're doing something you shouldn't do in modern C++.
That's not an absolute. You can write your own RAII classes. For instance:
class MyIntArray {
MyArray(int sizeIn) { ... }
~MyArray() { delete array; }
private:
int * array = nullptr;
int size = 0;
};
You'll need a few more methods to actually get to the data, like an operator[]. Now, this isn't any different than using std::vector, so it's only an example of how to implement RAII for your custom data, for instance.
But your functions should NEVER call new like this. It's old-school. If your method pukes somehow, you have a memory leak. If it pukes on exit(), no one cares. But if it pukes for another reason, it's a problem. RAII is a much, much better solution than the other patterns.